11/23/2023 0 Comments Chrono trigger games chrono compendium![]() ![]() Players can experience many classic sf Time Travel devices, including individuals meeting in reverse order along their own personal timelines and a version of the grandfather paradox (see Time Paradoxes). A great deal of Time Travel ensues, notably including the death of Crono (and potentially his eventual resurrection using the "Chrono Trigger" device), visits to a prehistoric airborne Kingdom, and the establishment of a base at the End of Time. Later, Crono and the other characters who the player has recruited into their group visit the far future, where they discover that in the year 1999 the world is destroyed by the mysterious "Lavos". Adopting the primary role of Crono, the player must rescue the Queen of Guardia in this earlier time in order to save the girl who, it emerges, is the Princess of Guardia in the year 1000, and will never be born if the Queen does not survive. It begins in the Kingdom of Guardia in the year 1000, where the teenage boy Crono follows a mysterious girl through an experimental Matter Transmitter and finds himself in the past. The game is set in an Alternate World where both Science and Sorcery exist, though primarily in different time periods. The gameplay focuses on exploration, puzzle solution, negotiation and combat Chrono Trigger was also innovative amongst Japanese CRPGs for eschewing the use of random encounters with monsters as a way of increasing the game's length. Chrono Trigger popularized several innovations in Console Role Playing Game design, notably the use of a multilinear plot (see Interactive Narrative) with many possible endings, some only available if the game is played more than once, and the inclusion of many optional subplots which provide deeper insight into the characters involved. It is perhaps best characterized as Young Adult in tone. It is one of the best known Japanese CRPGs, strongly upbeat and not overly serious, full of endearing characters and clever puzzles. Platforms: SNES ( 1995) PS1 ( 1999).Ĭhrono Trigger is a Console Role Playing Game (see Computer Role Playing Games), played in a two-dimensional overhead view. Designed by Hironobu Sakaguchi, Yuuji Horii. Which brings me back to the "heart and soul" of the designers.Videogame ( 1995). The intent of this topic isn't to show you how much these other games are like CT or CC rather more along the lines of: just how creative and visually similar in some ways they are to CT/CC from having members from the same dev team. ![]() If you knew nothing about the series and I told you it was a sequel to Chrono Cross you might believe me because both games had the same art director.Yasuyuki Honne who did the pre-rendered background painting and design. For example: take the Baten Kaitos series for instance. Sure Toriyama were major factors but they weren't the main body that actually designed programed and brought these games to life.Īnd you can see bits and pieces of just how good these people were creatively in the other games listed. From the pre-redered backgrounds.the magic effects/design found in the battle system.right down to the detailed and colorful texture work on the environments/3D objects. ![]() The art direction and graphic design are major factors in a games soul. Super Mario RPG: Legend of the Seven Stars (19 members)įinal Fantasy Crystal Chronicles: The Crystal Bearers (70 members)ĭeep Labyrinth (Masato Kato/Scenario) and (Yasunori Mitsuda/Music) (2)Įven though these games might not necessarily be related to CT or CC many of them still contain the heart and soul and creativity of the CT/CC dev members.īecause without the programmers concept designers and graphic designers you wouldn't have the look and feel of the game. Here is a list of how many members from the CT/CC team worked on the other titles: A large group of CT/CC members worked altogether on plenty of games. If you mean single key members sure but as far as the body of the team. ![]()
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